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    Iron Fist Your Bum
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    Because with a world 2, only one comes out with enough players to remain sustainable. If enough people hop on world 2 for the new economy bandwagon, it'll make people feel forced to switch if they want to play with the majority. The "world 2" will be the dominate and ultimately only server because of initial hype and not because it's what current players necessarily want, at the cost of making people who spend money on bonds being the real losers.


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    Quote Originally Posted by Palidino View Post
    Because with a world 2, only one comes out with enough players to remain sustainable. If enough people hop on world 2 for the new economy bandwagon, it'll make people feel forced to switch if they want to play with the majority. The "world 2" will be the dominate and ultimately only server because of initial hype and not because it's what current players necessarily want, at the cost of making people who spend money on bonds being the real losers.
    Myself bought bonds too, not even low amount. I wouldn't care. And progress on one world would stay, while the world 2 progress would be a little easier to obtain things on. There's a difference between two worlds. CAN WE SPEAK ON DISCORD? I was your old beta tester when this game came out btw (Zvenillan)


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    Iron Fist Your Bum
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    Quote Originally Posted by 12 MONKEYS View Post
    Myself bought bonds too, not even low amount. I wouldn't care. And progress on one world would stay, while the world 2 progress would be a little easier to obtain things on. There's a difference between two worlds. CAN WE SPEAK ON DISCORD? I was your old beta tester when this game came out btw (Zvenillan)
    Progress might stay, but the majority of players are going to follow whichever server has more players regardless of it its what they want and regardless of if it'll last. Opening a world 2 may as well be saying world 1 will be closing shortly after. What's worse is you want world 2 to be an easier server, a reset to make the game easier. The game doesn't need a reset to be made easier, only harder.



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    @Palidino

    I think somethimes drastic messures like this needs to be taken, It's Summer people are bored and look for games to play. All RSPS are getting old and boring and I think this one has more potential. You won't be able to hold this economy for months and months longer, well you could but playercount wouldn't rise a lot.


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    Quote Originally Posted by Palidino View Post
    Progress might stay, but the majority of players are going to follow whichever server has more players regardless of it its what they want and regardless of if it'll last. Opening a world 2 may as well be saying world 1 will be closing shortly after. What's worse is you want world 2 to be an easier server, a reset to make the game easier. The game doesn't need a reset to be made easier, only harder.
    I sent you a PM on forums with some donation questions, could you take a look please?


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    You're suggesting that there are too many items ingame (which is to be expected since this server has been up for like 2 years) and you plan to resolve that by resetting the economy and making items easier? What do you do when you are in this situation again, after a month or two (considering that items should be easier to get), do we reset again and lose another 50% of players? Most of these servers, like Zonica, had like 500-600 players on release because they spent crazy $$$$$$ on advertisements then died after a couple of weeks.



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    Oct 2016
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    Re-release bs3 with all the saved character profiles for the summer, ez. Thank me later.

    On a more serious note, I think a full reset was necessary ages ago but this server (and past versions) has reached a point where it can’t or won’t be done due to user push back. Also, who’s to say once we reach out to those pkers that they won’t be toxic? Who’s going to moderate that, I assure you it’s never worth the time or effort it takes. It definitely can work, but that community will definitely bring DDOS attacks, hacking, ragging, general disruptive behavior, and an odd amount of phishing attempts. There’s also no reason for them to stay here. The teams seem to server hop to whatever is new or has the least of their team memebers banned.

    I’ve seen the server reach these lows and highs over the years and the fixes only work briefly. There definitely is a reason this site has been around for so long, I just don’t know how we could get around the PKer road block. I think he ideas stated are decent but not a permanent fix. If this did work, it would go as Pali stated and last about 3 months. In short, a reset/rollback is probably needed, you can make as many pker friendly updates as you want but they always leave, and a second world is no bueno amigo.



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    Quote Originally Posted by RJ View Post
    Re-release bs3 with all the saved character profiles for the summer, ez. Thank me later.

    On a more serious note, I think a full reset was necessary ages ago but this server (and past versions) has reached a point where it can’t or won’t be done due to user push back. Also, who’s to say once we reach out to those pkers that they won’t be toxic? Who’s going to moderate that, I assure you it’s never worth the time or effort it takes. It definitely can work, but that community will definitely bring DDOS attacks, hacking, ragging, general disruptive behavior, and an odd amount of phishing attempts. There’s also no reason for them to stay here. The teams seem to server hop to whatever is new or has the least of their team memebers banned.

    I’ve seen the server reach these lows and highs over the years and the fixes only work briefly. There definitely is a reason this site has been around for so long, I just don’t know how we could get around the PKer road block. I think he ideas stated are decent but not a permanent fix. If this did work, it would go as Pali stated and last about 3 months. In short, a reset/rollback is probably needed, you can make as many pker friendly updates as you want but they always leave, and a second world is no bueno amigo.






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