check where the pvmers are though like I said...
it takes 20 seconds to check active pvp zones, if you want this tool it's to hunt pvmers not pvpers.
check where the pvmers are though like I said...
it takes 20 seconds to check active pvp zones, if you want this tool it's to hunt pvmers not pvpers.
You're right I'm a skiller glad you noticed
The only areas on this server that have maintained any sort of regular pvp activity as long as I played were edgeville, dareeyak and wests. All of which are instant tele in and out. that's why I can't see this being good for the server as while you may run into other deep pkers from time to time, it would primarily be used to target pvmers, this is why the bounty location system had a toggle added, to prevent this from happening.
Going to say no go for this one.
Pali changed the counter to show exactly how many are in the wild so that pvmers have a little bit more of a chance. Putting a heat map would make that change pointless
While that's a point, making it very easy to track pvmers doesn't encourage pkers to fight other pkers, it encourages pkers to hunt pvmers for money and then wait untill another easy kill presents itself, I was very active a few months ago when we had the exact same problem with the old target system and real-time wilderness population readout. That's why I don't think this system is healthy for either pvp or pvm activity, as the few pvpers that are active would likely be less active in roaming the wilderness looking for fights, and for obvious reasons why it isn't good for pvmers (who are the main population of the server currently, something that shouldn't be ignored).
If you're new to the server it's worth considering the opinions of those who are more experienced.
I'm ex-owner of big server from the past years and I've pked since '06. From that I can say I'm experienced with Runescape & the private servers.
You're not aware of the current situation, wilderness activity has been dying more and more within the time and many active & old players who pk have left the server due to that. That's the main reason why the flow of new players is VERY low and that will not change if the wilderness doesn't stay active.
I have tested the wilderness slayer & bossing and never gotten killed doing that or even close. Could easily do hours and hours without problems. If you constantly die to people in the wilderness, it's your own lack of intelligence.
I am aware of the current situation as it has barely changed in the last 6 months, a decrease from 2 people in the wildy to 0 makes very little difference.
What I'm telling you is that I have literally experienced using the old playercount + target system on this server a few months ago, and you know what it got used for? to find people pvming as there wasn't anyone pking.
I don't believe that adding a heatmap is a good idea until the server is already way more active, so as to avoid driving away the players we do currently have. I don't have much more to say on the subject, repeating myself is a waste of time.
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