If you die with the cape, do you need to re-do the minigame or is there unlimited resource of these after completion?
If you die with the cape, do you need to re-do the minigame or is there unlimited resource of these after completion?
I was thinking similar to how the fire and inferno capes work: protected on death below 20, lost past 20. One cape (of choosing) when you complete it. Actually I might have it to where you have to take one of the capes in, and once you finish all the waves that cape you took in is upgraded.
On OSRS if you have completed the minigame and lost your imbued cape upon death, you need to kill corresponding demon to the cape to imbue it again. Take's like 15 minutes I think.
My suggestion: Make it so that you can have one of each god capes (sara,guth,zam) in your inventory while doing the minigame and all of them will be imbued upon completion. That way you'll get 3 imbued capes for 1 hour job.
Alternative suggestion: Make it so that after completion of the full minigame, you can imbue capes by doing only the boss part of the minigame.
Last edited by Banned 42; 12-02-2017 at 02:36 AM.
It's instanced. The instance removes the skeletons on the ground that block movement and a clickable barrier is placed at the exit of the arena to not create a safe spot outside of the arena. Plus it would be pretty disruptive if multiple people were going this in the same regular wilderness instance lol.
Agree with this, untradables above 20 wild should be retrievable for like 5-10x the price it normally costs to repair them. Minigame idea does look very promising but I get that people see this update as something to spark wildy activity, so maybe there is a way to implement a 'risk' system to get the cape
Correct me if I'm wrong but doesn't killing the three demons on OSRS take like 10 minutes? I get that the first day, maybe second too, could spark PK activity (that being PKers killing the near no risk magers hunting the demons in the wild), but after that it would pretty much be a safe minigame that is super fast. It seems like the wilderness slayer and rev caves are better suited as actual wilderness activity incentives.
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