1. Change value of bloodmoney from a bond from 100k to 200k.
2. Ability to buy slayer ring making.
3. Ability to buy slayer rings from slayer master (handy teleports like 3rd floor slayer tower, or end of fremmenik slayer cave).
4. Mysterious emblems from wilderness monsters, should give 5-7.5k blood money(500 now, really bad).
5. Herb sack autoloot herbs option.
6. Seedbox autoloot seeds option.
7. Dark crabs/anglers sell price to general store for 2-3k ea (so It actually makes money, they buy for 5k in shop, but sell for like 200gp).
8. Increase runes obtained from barrows higher, It's really not rewarding now.
9. Wilderness agility course could give 'Wilderness Marks of Grace' that could be exchanged for 2x normal marks or 1k bloodmoney ea.
10. Remove cash stacks from NPC's with coin scrolls just for the oldschool battlescape feeling.
11. Slayer Rewards: Bonecrusher and a Barrows Scroll (would give you permanent unlock of 10% barrows piece dropchance and double runes).
12. Increase bloodmoney from wilderness slayer.
13. Add barrows teletabs to slayer reward shop for 10 points ea (make barrows teleport a little further to walk).
14. Re-add the system of exchanging slayer points/votes/bloodmoney for U points from Perdu to buy untradeables like torso and ardounge cloak.
15. Add Battlemage scroll to magebank cape shop for 2m coins (would give you a high chance of recieving 50 blood runes or 100 deaths from a battlemage).