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    Jun 2018
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    1. Rework of Wilderness Slayer.

    I suggest giving wilderness a certain percentage chance of dropping mysterious emblems (1-3). 10% chance of recieving a tier 1 emblem on doing wilderness tasks. 5% chance of recieving a tier 2 emblem, and 2.5% chance of recieving a tier 3 one. When doing bosses, you got chances of recieving tier 4-10.
    These emblems can be exchanged for bloodmoney, this bloodmoney would be used in the PK Shop (needs a heavy rework).

    I think bloodmoney should only be obtained from doing wilderness slayer (only from exchanging emblems)
    A second way could be a 100% dropchance from battlemages for a extra way of making money in wilderness.
    3rd way could be wilderness Agility course (a certain amount per lap)

    Wilderness PK Shop

    1. PVP Weapon Random Box (50 javs/morrigan axes/VLS/Statius Hammer/ Zuriel's Staff)
    2. Random Mage Arena Item (Infinity/Master Wand/Mage's book)
    3. 1k Barrage casts.
    4. 250 Dark crab pack.
    5. Potion pack (10 super combats, 10 stamina's, 50 restores/brews).
    6. Zulrah Scales for 5/1 ratio.
    7. Prayer Scroll for 'Preserve'.
    8. Imbued Mage cape (when exchanged a normal cape + 2.000.000 gold pieces).
    9. 100 Dragonstone Bolts pack.
    10. Cancel Slayer tasks scrolls.
    11. Bonecrusher.
    12. Dragontooth Necklase.
    13. 50 Dragon Javelin's.
    14. Revunation Pool Scroll (unlock this scroll to use this pool to restore special attacks + running energy)



    2. Starter Pack and XP rates.

    2.1 Starter Pack should be 150k + Iron set and 100 lobsters + 5 strength and attack potions.
    2.2 XP Rates should be x150 combat and x20 Skilling xp rates (x40 when in wilderness).


    3. Home Location.

    3.1. Work out a fully working Neitisnot home spot (with old stairs going to experiments and cave going to kaphites)
    3.2. Sailor at Neitisnot docks.
    3.3. Shops in Neitisnot (you can keep some important things in edgeville, like a general store or altars and restore pool)


    4. Shop Prices.

    4.1 All items should cost money, remove certain items like dragon boots/Barrows items/...
    4.2 Give runes and potions and food a certain value.
    4.3 Remove higher end bolts from the shop.
    4.4 No dark crabs or anglers in the shop.


    5. Barrows items broken on death. (repair cost to 250k per piece).

    6. Death in raids should cost 2.5m gold to recieve your lost items back.

    7. Boost points in Pest control / Fight caves start from wave 30 for everyone.

    8. Actual quests needed to be done to equip every quest related item.



  2. Offline
    Senior Member
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    Oct 2017
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    Quote Originally Posted by Reptile761 View Post
    1. Rework of Wilderness Slayer
    2. Wilderness PK Shop
    With these 2 points I think what you're aiming for is to have a wilderness which encourages PVMers to enter (which in turn brings in more pkers)? Your ideas are not well balanced, but the concept itself is good. Changes have already been made for world 2 which should do what you want:

    - BM Shop had a lot of items removed and now only contains untradeables & skilling item boxes
    - Revenants are getting buffs in terms of their GP hour, whilst regular monsters will be getting big nerfs (this makes revs best gp/hour npc in game)
    - Wild Bosses (not demi bosses) are having their drop tables changed so that they are very very rewarding

    Quote Originally Posted by Reptile761 View Post
    2. Starter Pack and XP rates.

    2.1 Starter Pack should be 150k + Iron set and 100 lobsters + 5 strength and attack potions.
    2.2 XP Rates should be x150 combat and x20 Skilling xp rates (x40 when in wilderness).
    Rates have been changed and they're pretty close now to what you're asking for.

    Quote Originally Posted by Reptile761 View Post
    4. Shop Prices.

    4.1 All items should cost money, remove certain items like dragon boots/Barrows items/...
    4.2 Give runes and potions and food a certain value.
    4.3 Remove higher end bolts from the shop.
    4.4 No dark crabs or anglers in the shop.
    - Slayer & barrows items have been removed from shops, as well as a few skill based items such as D arrows/darts, glories etc.
    - Shop prices are all a lot higher now & coins overall have been lowered, so items should now feel like they cost something
    - Dark Crabs & Anglers are still in the shops but their prices are very high (enough to make it so skillers can still make big profits out of fishing them).

    Quote Originally Posted by Reptile761 View Post
    [B]5. Barrows items broken on death. (repair cost to 250k per piece).
    This hasn't been done but is something that should be done. Not 250k though, 120k repair cost.


    Everything I didn't quote, no thanks.
    Last edited by blazed you; 10-31-2018 at 07:50 PM.

  3. jirenz 11-01-2018 #3

    turk cunts


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    did u srsly put all pvp items in a shop where u can only buy it if u skill or slave pvm in wild lmao

    "6. Death in raids should cost 2.5m gold to recieve your lost items back." - You don't leave the raid if you die in a raid unless it's TOB. I think you should pay around 500k-1m to retrieve your items back. 2.5M is way too much considering the eco will have drastic changes.
    Last edited by sharingan; 11-01-2018 at 12:26 PM.



  5. Offline
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    Jun 2018
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    Quote Originally Posted by sharingan View Post
    did u srsly put all pvp items in a shop where u can only buy it if u skill or slave pvm in wild lmao

    "6. Death in raids should cost 2.5m gold to recieve your lost items back." - You don't leave the raid if you die in a raid unless it's TOB. I think you should pay around 500k-1m to retrieve your items back. 2.5M is way too much considering the eco will have drastic changes.
    I'd like the gold ingame be lower then it is now.


  6. Offline
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    Quote Originally Posted by OTSA View Post
    I'd like the gold ingame be lower then it is now.
    It's obviously gonna be lower than now lol, thats why 2.5m is a bit too much.


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