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  1. Offline
    Super Donator
    228
    702
    Dec 2016
    #
    stole my idea @@@@@@@@@@@@@@@@@@@@@



  2. Offline
    Senior Moderator
    246
    2571
    Oct 2016
    #
    Quote Originally Posted by Marty View Post
    stole my idea @@@@@@@@@@@@@@@@@@@@@
    Me and Deag lived this account, for like 1-2 months. Was incredibly fun, but most of the supplies/untradables we obtained was through blood money. Rather have a Wildy only HCIM blood money store, as you get a shit ton of bm through wildy slayer/wildy bosses. To be honest the best part of playing the account was the risk of being in the main wildy, and coming up with creative ways to obtain items/escapes. I'm all for this mode, but rather it be in main wilderness (pkers would love new targets ;D) and let the best survivalist/pker/tank win, hehe.


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    Donator
    180
    875
    Oct 2017
    #
    Quote Originally Posted by Bud View Post
    Me and Deag lived this account, for like 1-2 months. Was incredibly fun, but most of the supplies/untradables we obtained was through blood money. Rather have a Wildy only HCIM blood money store, as you get a shit ton of bm through wildy slayer/wildy bosses. To be honest the best part of playing the account was the risk of being in the main wildy, and coming up with creative ways to obtain items/escapes. I'm all for this mode, but rather it be in main wilderness (pkers would love new targets ;D) and let the best survivalist/pker/tank win, hehe.
    I agree with the survivalist aspect but i do prefer adding a reward for killing people rather than having 50 people in full ancestral/ely/claws etc kill off the game mode within 5 hours


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    Banned
    398
    0
    Jan 2017
    #
    If I understood right, you're suggesting it so even training would be done in wilderness risk zone. This would get complicated.

    If the wilderness hcim mode was added, there should be all current training zones available or have all combat stats set to 99.

    Would the starters get some very basic pking kits?


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    Senior Member
    550
    460
    Jan 2017
    #
    For raids, Zulrah, Vorkath just add portals somewhere in the wilderness which teleport you to these places. E.g. A portal at 44s which teleports you outside of the Chambers of Xeric.



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    Junior Member
    4
    24
    Jul 2018
    #
    Quote Originally Posted by Zeik View Post
    If I understood right, you're suggesting it so even training would be done in wilderness risk zone. This would get complicated.

    If the wilderness hcim mode was added, there should be all current training zones available or have all combat stats set to 99.

    Would the starters get some very basic pking kits?
    Everything and everywhere would be dangerous zone. NO SAFEZONES. Why would training get complicated? Obviously things like woodcutting would be made doable by adding trees for it. Same with mining, fishing, agility etc.


  7. Offline
    Banned
    398
    0
    Jan 2017
    #
    Quote Originally Posted by Big not nice View Post
    Everything and everywhere would be dangerous zone. NO SAFEZONES. Why would training get complicated? Obviously things like woodcutting would be made doable by adding trees for it. Same with mining, fishing, agility etc.
    Raggers. I'm talking about combat training, not skilling.


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    Junior Member
    4
    24
    Jul 2018
    #
    Quote Originally Posted by Zeik View Post
    Raggers. I'm talking about combat training, not skilling.
    just kill the ragger

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