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    ELO is meant for matchmaking so it can match you with a similar ranking opponent to go against. The wilderness is a free for all, so it doesn't make sense to add one as those two factors conflict eachother.

    K/D =/= high elo ranking. High elo ranking is gained by winning against other people with high elo... It would make sense to add it to a minigame but not for all of the wilderness.



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    Quote Originally Posted by London View Post
    ELO is meant for matchmaking so it can match you with a similar ranking opponent to go against. The wilderness is a free for all, so it doesn't make sense to add one as those two factors conflict eachother.

    K/D =/= high elo ranking. High elo ranking is gained by winning against other people with high elo... It would make sense to add it to a minigame but not for all of the wilderness.
    it'd be used here for bragging rights essentially, could generate a formula based on kills/deaths/(risk possibly) that gives a much more accurate display of how good someone is than a reset-able kd ratio does


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    Quote Originally Posted by Dan View Post
    it'd be used here for bragging rights essentially, could generate a formula based on kills/deaths/(risk possibly) that gives a much more accurate display of how good someone is than a reset-able kd ratio does
    can't wait for another system to be abused for people's ego



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    The wilderness would still be a free for all place but the people with a high ELO would gain basically nothing from killing pvmers or people with low ELO and wouldn't be able to flaunt their shit like they're good or something. They would actually have to kill real pkers around their ELO to rank up higher.



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    Quote Originally Posted by Dan View Post
    any suggestion for how that elo would be calced? and is this just in wildy or including duel too?
    I'll think about perfect formula for it. Just in wilderness.

    Quote Originally Posted by London View Post
    ELO is meant for matchmaking so it can match you with a similar ranking opponent to go against. The wilderness is a free for all, so it doesn't make sense to add one as those two factors conflict eachother.

    K/D =/= high elo ranking. High elo ranking is gained by winning against other people with high elo... It would make sense to add it to a minigame but not for all of the wilderness.
    What does this have to do with the wilderness being free for all? People don't PK just to achieve better KDR, but it would be good addition to have system that really makes some sense. I've never cared about KDR, because it's quite pointless system.

    Quote Originally Posted by Dan View Post
    it'd be used here for bragging rights essentially, could generate a formula based on kills/deaths/(risk possibly) that gives a much more accurate display of how good someone is than a reset-able kd ratio does
    I don't know if it's bragging, well probably some people it would be. I think it would be fun to compete with system that actually gives some kind of image of how "good" you are. I think the value shouldn't be resetable.
    Your idea of formula that includes risk is not bad either, better than regular KDR.

    Quote Originally Posted by Brooksy View Post
    The wilderness would still be a free for all place but the people with a high ELO would gain basically nothing from killing pvmers or people with low ELO and wouldn't be able to flaunt their shit like they're good or something. They would actually have to kill real pkers around their ELO to rank up higher.
    Exactly.


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    Quote Originally Posted by Zeik View Post
    What does this have to do with the wilderness being free for all? People don't PK just to achieve better KDR, but it would be good addition to have system that really makes some sense. I've never cared about KDR, because it's quite pointless system.
    Because ELO is only used in matchmaking where you are fighting someone of the similar skill ranking.

    Edit: Don't get me wrong, I think it's a brilliant idea, but I'm not sure of how it would be implemented properly. I could work, I'm not saying it couldn't. I'm just explaining how I know ELO works through matchmaking
    Last edited by London; 03-10-2018 at 12:21 PM.



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    Quote Originally Posted by London View Post
    Because ELO is only used in matchmaking where you are fighting someone of the similar skill ranking.

    Edit: Don't get me wrong, I think it's a brilliant idea, but I'm not sure of how it would be implemented properly. I could work, I'm not saying it couldn't. I'm just explaining how I know ELO works through matchmaking
    Pretty much this. OP doesn't seem to understand what ELO means or what it represents.

    To top it off, the only two things that might arguably require "skill" in PvP interactions is how fast you switch + fake switching, rest of it is all RNG.

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