Keep them degrading after 1200 uses don't make it so u can recharge with gp after or you'll never need to rebuy more than 1 and sooner or later there will be more ingame than players and devalue.
Make the droprate more common that it currently is
Keep them degrading after 1200 uses don't make it so u can recharge with gp after or you'll never need to rebuy more than 1 and sooner or later there will be more ingame than players and devalue.
Make the droprate more common that it currently is
I disagree with you on the matter. Recharging the charges will cause the weapon to be unlimited, which means it is not a temporary weapon used for pvp anymore. Its stats are made above average because they degrade. Don't see a use in buffing rates either, you have gotten item drops just the wrong ones. RNG. Making rates lower might cause the items to be more common which negates the whole concept of them.
I don't see a use in both your suggestions, buffing rates would mean the items would become as common (and cheap) as ags/claws which was not the concept. Keep grinding and hope for some RNG, good luck.
Its a pvp unique - it should stay a pvp unique.
(yes i have a pvp weapon, i play more then only at christmas. combined kc ~3k)
No and no.
Rare is good. +as Tim said, you can use them for quite a while with the amount of charges provided.
Rather would have super rare items than slowly working towards another item that every one has (meaning, if they had a higher drop chance AND they would be rechargeable - none of them would go out of the game).
And this is an opinion that comes from someone with 8k rev kc. I would suggest farming them yourself instead of pking people who are trying to get them and then talk about "hard to get".
The drop rate needs a buff. 3 weeks since rev release, 2 weeks since drop rate boosted. Still only 1 stam ham in-game, 1 vls in-game, about 2 maybe 3 corrupt stat hams, 1 corrupt z staff, and 1 corrupt z spear. There is nothing about rev's that is appealing other than making maybe 50m in ancient artifacts in 3 hours. The place is already a risky place to be (though no one goes there because drop rates are so rare) then to make the drop rates that low? No incentive for pvmers or pvpers. Pvp weapons that no one has for pvp, why risk anything when you can just camp lizardmen for dwh's without any risk? Better rates, more intensive for pvmers, more incentive for pkers. Just my opinion, though it seems people who have gotten drops are against better rates, and vice versa.
i think it's fine i go there and make enough money and as tim said it's not for items to be worth as much as ags and claws, so i sadly disagree.
I'm farming the revenants, don't worry about that. I clean the area of other players to make it efficient.
Exactly. I would understand if it was good money/hr, in that case pvp weapons would be just some extra drops.
You can basically make so much more money in the safe area NPCs and even by afking 99.9%. It's been almost a month since the release and there is only 2 pvp weapons ingame. Need to mention again that the pvp weapons do degrade.
« Previous Thread | Next Thread » |