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    This looks amazing? Is it in an instance area or public?




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    Iron Fist Your Bum
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    Quote Originally Posted by Tim View Post
    This looks amazing? Is it in an instance area or public?
    It's instanced. The instance removes the skeletons on the ground that block movement and a clickable barrier is placed at the exit of the arena to not create a safe spot outside of the arena. Plus it would be pretty disruptive if multiple people were going this in the same regular wilderness instance lol.



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    Safe minigame???

    Money Sink, make a shop to replace your lost cape. Something like Diango’s shop. Make them cost 2.5M coins to replace.
    Last edited by Alex; 12-02-2017 at 04:19 AM.





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    make it dangerous minigame pls


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    Quote Originally Posted by Alex View Post
    Safe minigame???

    Money Sink, make a shop to replace your lost cape. Something like Diango’s shop. Make them cost 2.5M coins to replace.
    Agree with this, untradables above 20 wild should be retrievable for like 5-10x the price it normally costs to repair them. Minigame idea does look very promising but I get that people see this update as something to spark wildy activity, so maybe there is a way to implement a 'risk' system to get the cape




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    🇳🇴 🇱🇮🇫🇪
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    Remember to make the Max cape designs with the new capes too



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    Iron Fist Your Bum
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    Quote Originally Posted by Alex View Post
    Safe minigame???

    Money Sink, make a shop to replace your lost cape. Something like Diango’s shop. Make them cost 2.5M coins to replace.
    Correct me if I'm wrong but doesn't killing the three demons on OSRS take like 10 minutes? I get that the first day, maybe second too, could spark PK activity (that being PKers killing the near no risk magers hunting the demons in the wild), but after that it would pretty much be a safe minigame that is super fast. It seems like the wilderness slayer and rev caves are better suited as actual wilderness activity incentives.

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