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    Iron Fist Your Bum
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    Download link hidden for now lads

    NEW: Update your posts in this thread to help me keep track of what I still need to do.

    Things to keep in mind:
    • Server isn't complete
    • Accounts will be reset after this "beta"
    • I can speed up drop rates and Slayer XP/PK Points if it'll help for testing
    • Post suggestions



    Quote Originally Posted by Update 10/22/16 6:42PM
    King black dragon added.
    Added some BM abusive preventions.
    Raised the price of the Heavy ballista.
    Added a guide book to the free items shop.
    Added a mute, mute4, and unmute command for staff.
    Updated the Wilderness multi-lines.
    Reverted defence.
    Quote Originally Posted by Update 10/22/16 4:34PM
    New commands (Wilderness multi lines anyone? Lol)
    ::coords
    ::tele x y z(optional)
    ::noclip true/false
    Marking a multi section:
    x >= minX && x <= maxX && y >= minY && y <= maxY

    Improved pathing and following.
    Added teleport block immunity.
    Leaving the wilderness will reset teleport blocks.
    Reduced the web cutting rate.
    Reduced defence.
    Moved defenders up to rune, god capes, and avas to the free items.
    Raised the cost of some untradable items.
    Fixed autocasting.
    Fixed pathfinding.
    Fixed canceling spell casting.
    Fixed the tele tab clicking.
    Fixed magic binds on death.
    Fixed autocast saving.
    Fixed NPC aggression when spawning on top of you.
    Fixed clearing following action when doing something else.
    Fixed more clan chat saving issues.
    Fixed the tome of fire boost being underpowered.
    Quote Originally Posted by Update 10/22/16 1:03AM
    Added the entangle and tele block spell.
    Added the wilderness tele tabs.
    Added the trident of the seas spell.
    Added web cutting.
    Added opening/closing gates in the Wilderness.
    Rewrote the formula for how many coins a monster drops (scaling nicely with bosses). An Abyssal demon can drop anywhere from 150k-175k, while a GWD boss ranges from 800k-900k.
    Boss multi-drops of coins will scale similar to how the drop rates scale.
    Added the veracs special gfx.
    Added the remaining barrows to the BM shop.
    Temple of Light (Dark beasts) dungeon added.
    Changing equipment/eating food while in combat will no longer reset your movement.
    Changed the default Clan Chat to home.
    Fixed an issue with the charge spell that disables the magic interface buttons.
    Fully fixed private chat (may have also fixed purple cc dots with this).
    Fixed clan rank saving.
    Fixed a clipping issue from objects that are contained across two regions.
    Fixed a server cache loading issue that was wasting memory.
    Quote Originally Posted by Update 10/20/16 8:35AM
    Added a gfx #id and gfxloop #startid command, need help finding the new teleblock gfx. Roughly 1.3k gfx. https://youtu.be/1qoCUUW0Gwo?t=24s

    Barrows brothers have been added in the Wilderness: Graveyard of Shadows, Forgotten Cemetary, and Fountain of Rune.
    Casting spells near the Fountain of Rune provides you with infinite runes.
    Lava dragons have been added and their scales can be used to make extended antifires.
    Battle mages have been added in the Mage Arena and drop Mage Training Arena items.
    Elder Chaos Druids are now located at the Chaos Temple.
    Added the charge spell.
    Added the god spell effects.
    Adjustments to the hit chance have been made.
    Added smoke and mud runes to the shops.
    Added elder chaos druid robes to the shops.
    Binds reset on death.
    Improved following.
    Multi player drops now include 100% item drops from bosses.
    Added the Edgeville lever.
    More PM debug messages added.
    Fixed the waterbirth dungeon doors.
    Fixed autoretaliate saving.
    Fixed casting spells while frozen.
    Quote Originally Posted by Update 10/18/16 2:46PM
    Placeholder items now display correctly.
    Added law and nature runes.
    Deactivating prayers unhighlights the prayer orb.
    Saradomin GWD boss aggression reset delay has been changed to 8 ticks.
    Armadyl minions will no longer stop attacking you when Kree'arra pushes you back.
    Emblem trader can now exchange emblems for coins.
    Eating, drinking, and dropping items closes interfaces.
    You can now use burnt pages on the tome of fire (instead of right-click add pages).
    Improvements to BH target handling.
    Staff of the dead can now cast Flames of Zamorak.
    Adjusted the speed of autoretaliate.
    Increased emblem value and coins from monsters.
    Better syncing of God Wars bosses and minions.
    Dying resets potion effects.
    Changing your stats deactivates prayer.
    If you try to attack a player while frozen and can't reach, you'll stop trying to attack them.
    Added some PM debugging.
    Fixed staminas not working correctly.
    Fixed the BH interfaces (requires client redownload).
    Fixed spell highlighting in the wilderness.
    Fixed facing when following a player.
    Fixed prayer flicking.
    Fixed Nieve's right-click assignment option.
    Fixed a bug when dying with emblems.
    Fixed untradable ground items.
    Quote Originally Posted by Update 10/14/16 5:53PM
    Bounty Hunter targets added.
    Killing your target earns you 50% more blood money and an ancient emblem.
    Emblems exchange rate is now doubled (prev. rate was OSRS point value for them).
    Removed mysterious emblems from the supplies shop.
    Removed risk playing a factor in blood money received.
    Added burnt pages to the BM shop.
    The Dagannoth Kings and GWD bosses will now drop items for two additional players, with the drop rates multiplied by 0.8 and 0.6 for the additional players (a 0.8% rate would be 0.6% for the second player, and 0.4% for the third player).
    Added antifire potions to the supplies shop.
    Untradable items will stay on the ground for 10 minutes.
    Rearranged the blood money shop.
    Run orb now correctly lights up while a stamina potion is active.
    Nieve's right-click options now do different actions.
    Adjusted the Dagannoth King spawn/walk positions and re-increased their aggressive range.
    Removed the multiplier off the supplies shop prices (was GE value * 1.2).
    Quick select highlight deactivates when selecting prayers manually.
    Mushroom potato can now be eaten.
    Added bolt racks to the shops.
    Staff of the dead can now autocast Flames of Zamorak.
    You can no longer trade in the fighting area of FFA.
    Added a banker to FFA.
    Increased the speed that poison hits.
    GWD bosses are no longer linked to their minion respawn times (minions still linked together).
    Fixed bosses that jump to different targets that shouldn't.
    Fixed a routing issue that stopped a path from being found when clicking on a non-walkable tile.
    Fixed a bug with hitting 0 run energy and continuing to run.
    Fixed a bug with autocasting multi-combat spells.
    Fixed the Saradomin and Zamorak GWD boss and minion aggressive range.
    Fixed the swap/insert button correctly showing what is set.
    Fixed the cancel option on autocasting.
    Fixed changing spellbooks not reseting autocasting.
    Fixed skeletal wyverns using the normal dragonfire prevention rules.
    Fixed items kept on death interface not showing a 4th item when the protect item prayer is activated.
    Fixed the cave kraken going back into it's whirlpool form incorrectly.
    Quote Originally Posted by Update 10/13/16 2:47AM
    Multi-combat spells now work correctly.
    Added block animations for players and npcs.
    Run energy now drains.
    Added Stamina potions to the supplies shop.
    Added the Black mask damage boost.
    Bank hide worn items button now saves.
    Placeholders now work (don't display transparent currently).
    The HP orb will turn green when you're poisoned.
    Reduced clan chat updates from 60 seconds to 10 seconds.
    Fixed TzHaar-ket-om's animations.
    Fixed Torag's hammers animations.
    Fixed Verac's flail animations.
    Fixed dagger, Toktz-xil-ek, and Toktz-xil-ak animations.
    Fixed the Lunar helm.
    Fixed fremennik helms and plates.
    Fixed eye patches.
    Fixed coif and cowl.
    Fixed eating while over max HP lowering you to max HP.
    Fixed axe attack styles.
    Fixed attacking cave krakens.
    Quote Originally Posted by Update 10/12/16 2:29PM
    Improved clicking objects/npcs/players.
    You'll stop following npcs/players once you reach them when doing actions.
    Veracs now has a chance to avoid protection prayers.
    Increased GWD boss and minion aggressive range.
    Added the Dragon warhammer special attack.
    Crystal items can now be equipped without an Agility level.
    Added the black mask damage boost. EDIT: Slayer helms not black masks. Woops.
    Removed dragon tokens from black dragon drops.
    Boosted the number of coins dropped by monsters by 50%.
    Reduced the distance dagannoth kings randomly walk.
    Fixed following when your player's map height is above 0.
    Fixed item rotation (including bank tabs).
    Fixed the trading dupe.
    Fixed Kree'arra using melee incorrectly.
    Fixed the GWD altars turning your prayers off.
    Fixed Sergeant Steelwill's attack animation.
    Fixed Zakl'n Gritch's attack animation.
    Fixed the Chilli potato.
    Fixed a bug with super restores that can sometimes kick you from a client error.
    Quote Originally Posted by Update 10/12/16 5:19AM
    Spread out Edgeville.
    Added a free for all portal to Edgeville.
    Added super combat potions to the shop.
    Added soul runes to the shop.
    Improved prayer drain rate from prayer bonus.
    Improved map item handling.
    Selecting check with an abyssal tentacle equipped no longer unequips it.
    Changed "Enter amount:" to "Set SKILLNAME level:" for combat stat setting.
    Shops that run off of OSRS GE prices now round their prices.
    Colored the slayer assignment complete text.
    Reduced the time dying takes by 1.2 seconds.
    Removed the red circle from the wilderness interface.
    Reduced the dagannoth king aggressive range from 4 to 2 tiles.
    Reduced the cost of defenders under dragon.
    Fixed private messages and clan chat messages not always showing up.
    Fixed trading.
    Fixed the God Wars entrance.
    Fixed bolt effects activating with other ranged weapons (such as knives).
    Fixed casting spells through objects.
    Fixed noting/unnoting.
    Fixed rotating inventory items while banking.
    Fixed clan chat settings.
    Fixed the Slayer XP rate to be what it was meant to be.
    Fixed teleportng in level 20 wilderness.
    Fixed prayer not appearing to be restored after death.
    Fixed diagonal following.


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    Iron Fist Your Bum
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    I'll start, can't enter god wars. . .
    Following (not attacking though) a player facing diagonal has strange results
    Wild skull interface icon has a red circle through it (like PvP worlds)


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    add chins to the lvl 30 chin spot in wild if clan pking becomes a thing on here multi clans will want them and so people would be hunting them and people hunting the chin hunters = active deep wild.

    You cant withdraw items noted, when you try click note it insta switches bk.

    The death animation seems too long, kill urself on an alt and check out how long it feels lol.

    you can't add recoils to ring of suffering (dont know if ull be able to fix this since you got from a certain time period.

    Add wilderness teleport tabs to blood money shop OR/AND make it so u can craft them at the area's, so make it so you can craft ghorrock teleports at ghorrock, annakarl teleports at annakarl etc. would make for activity all over the wilderness.

    Add something like the restoration pool from rs to edge, make it restore all ur stats all the way bk up if brewed down make it give 100% run full pray etc. but spec idk probably not so there isnt constant rushing. (another server has this but they let it give u spec)

    Make it so ur first hit in wilderness can't be a special att would massively cut down on rushing.

    Theres a red sign across the wilderness skull in wild shouldnt be there in wild.

    Isnt any hobgoblins west of lvl 30 chins spot can u add them, if u get tbed ppl sometimes run there to box them

    on rs if u complete wilderness hard diary u can set obelisk to where ever u wanna go. or here maybe u can make it purchasable blood money or something else ?

    atm obelisks to move u around wild dont work.

    spider hill at 46 wild doesnt have spiders



    ^ this gate doesnt open atm / the gate far east also doesnt open.

    gdz aka annakarl doesnt have any greater demons.

    from not seeing any npcs i can already tell there wont be anymore in wild so i assume u need to add this:

    add bats near outside mage bank

    theres a place near mage bank where u go down stairs and there is fire giants and all sorts, add that.

    add axe's to axe.

    add scorpions the scorpion pit.

    also i walked around the whole wilderness and couldnt find a single multi sign even in multi places so idk if its just a visual bug or if u srs cant att 2v1 in a multi area since there wasnt any1 on to test with but ye needs looking into.


    ALSO: check ur pm for a bank bug its super fucked lol


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    Quote Originally Posted by GOD View Post
    add chins to the lvl 30 chin spot in wild if clan pking becomes a thing on here multi clans will want them and so people would be hunting them and people hunting the chin hunters = active deep wild.

    You cant withdraw items noted, when you try click note it insta switches bk.

    The death animation seems too long, kill urself on an alt and check out how long it feels lol.

    you can't add recoils to ring of suffering (dont know if ull be able to fix this since you got from a certain time period.

    Add wilderness teleport tabs to blood money shop OR/AND make it so u can craft them at the area's, so make it so you can craft ghorrock teleports at ghorrock, annakarl teleports at annakarl etc. would make for activity all over the wilderness.

    Add something like the restoration pool from rs to edge, make it restore all ur stats all the way bk up if brewed down make it give 100% run full pray etc. but spec idk probably not so there isnt constant rushing. (another server has this but they let it give u spec)

    Make it so ur first hit in wilderness can't be a special att would massively cut down on rushing.

    Theres a red sign across the wilderness skull in wild shouldnt be there in wild.

    Isnt any hobgoblins west of lvl 30 chins spot can u add them, if u get tbed ppl sometimes run there to box them

    on rs if u complete wilderness hard diary u can set obelisk to where ever u wanna go. or here maybe u can make it purchasable blood money or something else ?

    atm obelisks to move u around wild dont work.

    spider hill at 46 wild doesnt have spiders



    ^ this gate doesnt open atm / the gate far east also doesnt open.

    gdz aka annakarl doesnt have any greater demons.

    from not seeing any npcs i can already tell there wont be anymore in wild so i assume u need to add this:

    add bats near outside mage bank

    theres a place near mage bank where u go down stairs and there is fire giants and all sorts, add that.

    add axe's to axe.

    add scorpions the scorpion pit.

    also i walked around the whole wilderness and couldnt find a single multi sign even in multi places so idk if its just a visual bug or if u srs cant att 2v1 in a multi area since there wasnt any1 on to test with but ye needs looking into.


    ALSO: check ur pm for a bank bug its super fucked lol
    Nothing has been touched in wildy yet






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    - Putting something in the bank, always comes out noted. Can't unnote. XD
    - Weapons don't have animation Block.
    - Clicking Check on Abyssal Tent, takes it off. (People are going to be clicking that lol)
    - Add Soul Runes
    - Super Combat Potions and Serums.
    - Maging Through Walls in a thing.





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    This is the list of bugs I managed to create, items in bold text should be a priority in my opinion.

    • Setting up stats isn't really clear, something like "Set up this skill to the level:" would be better instead.
    • Is there a way to get rid of the "Enter amount" prompt? I could be using a skill guide just to check up what level is for X equipment.
    • No law or soul runes in free shop.
    • New crystal halberds can't be noted.
    • Any action while using the bank makes the withdrawal of items go to "Note"
    • Any sort of item arrangement while using the bank does not save once you are done with it, at times items "duplicate" in doing so, but reverts back to normal when you exit the bank, doesn't seem like a dupe method though.
    • Tabs or teleports in wildy do not work at level 20, I thought you were not supposed to teleport if it was higher than 20. Also no energy drain while in Wildy.
    • The abyssal dagger is pretty damn powerful for a dagger, almost if not better than a regular whip, was testing for some time and managed to kill Greater Demons with a whip just as quick with the dagger.
    • Prayer drains are alright, maybe a little too quick but could be just me, been doing slayer with piety only and decent gear and so far it's good.
    • Slayer XP is pretty slow, 950 XP from a black dragon, considering this will be mainly a PvP server, doubling the XP gained would be much better.
    • Dragon warhammer spec does not work.
    • Little delay when drinking potions/food.
    • Death animation is a little too long, dropped items on death do not show up instantly, but seconds after death (around 30 secs)
    • Prayer does not show fully recharged even though it is, once you use a single prayer it pops back to 99 in the prayer orb.
    • I don't know if it happens to me especifically but, I can't seem to see messages from the clan chat, made sure my settings were okay but still couldn't see what everyone was saying.


    Will add more as I continue testing.
    Last edited by Bally; 10-11-2016 at 12:13 PM.


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    Welcome to osrs debo #117

    why does ddef cost the same as rune def?
    add in some way to imbue rings (minigame, blood money who cares)
    Why is there a check option when barrows items are in your inventory? Should only be when equipped
    add stamina pots to supplies, no-one uses super energies its 2016 (or even better make people make them via herblore, and make the amalayse only obtainable through agility :^) )
    same with super combats

    annoying little thing, when
    running through nieves cave, you cant click on the minimap to run IF the route is obstructed by a root/pile of mud. Instead of running to the root your player does nothing. Legit made me think i'd dced for about 30 seconds lmfao
    Why is slayer xp x5 if you want a pk server? Even on previous eco servers xp rate was x25 at a minimum. x5 is too slow especially if you just want pking to be the main focus.
    I know the server is spawn right now, but when its not spawn slayer monsters need to drop more on task, making 350k from an entire ankou task is aids


    prayer drain wearing full bandos and pietying seemed a tad slow
    put your current slayer task info in the quest tab like back in the day
    nothing tells you when your task finishes AAAAAAAAAA
    Dont let people kill monsters in nieves cave unless on slayer task


    sorry if some stuff doesnt make sense i just copy pasted



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    Iron Fist Your Bum
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    Quote Originally Posted by Bally View Post
    This is the list of bugs I managed to create, items in bold text should be a priority in my opinion.

    • Setting up stats isn't really clear, something like "Set up this skill to the level:" would be better instead.
    • Is there a way to get rid of the "Enter amount" prompt? I could be using a skill guide just to check up what level is for X equipment.
    • No law or soul runes in free shop.
    • New crystal halberds can't be noted.
    • Any action while using the bank makes the withdrawal of items go to "Note"
    • Any sort of item arrangement while using the bank does not save once you are done with it, at times items "duplicate" in doing so, but reverts back to normal when you exit the bank, doesn't seem like a dupe method though.
    • Tabs or teleports in wildy do not work at level 20, I thought you were not supposed to teleport if it was higher than 20. Also no energy drain while in Wildy.
    • The abyssal dagger is pretty damn powerful for a dagger, almost if not better than a regular whip, was testing for some time and managed to kill Greater Demons with a whip just as quick with the dagger.
    • Prayer drains are alright, maybe a little too quick but could be just me, been doing slayer with piety only and decent gear and so far it's good.
    • Slayer XP is pretty slow, 950 XP from a black dragon, considering this will be mainly a PvP server, doubling the XP gained would be much better.
    • Dragon warhammer spec does not work.
    • Little delay when drinking potions/food.
    • Death animation is a little too long, dropped items on death do not show up instantly, but seconds after death (around 30 secs)
    • Prayer does not show fully recharged even though it is, once you use a single prayer it pops back to 99 in the prayer orb.
    • I don't know if it happens to me especifically but, I can't seem to see messages from the clan chat, made sure my settings were okay but still couldn't see what everyone was saying.


    Will add more as I continue testing.
    Thanks for the suggestions and reports, but one thing:


    They're nearly identical in stats, with a maybe 2-3 difference in max hit


    Death animation is a little too long, dropped items on death do not show up instantly, but seconds after death (around 30 secs)

    What did you mean by this?


    • Prayer does not show fully recharged even though it is, once you use a single prayer it pops back to 99 in the prayer orb.


    Recharged how?


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    Quote Originally Posted by Palidino View Post
    Thanks for the suggestions and reports, but one thing:


    They're nearly identical in stats, with a maybe 2-3 difference in max hit


    Death animation is a little too long, dropped items on death do not show up instantly, but seconds after death (around 30 secs)

    What did you mean by this?


    • Prayer does not show fully recharged even though it is, once you use a single prayer it pops back to 99 in the prayer orb.


    Recharged how?
    example: If you die at 33/99 pray, when you spawn it still shows 33/99 but its actually recharged, it doesn't show 99/99 until you use a prayer/drink pot.

    Death animation, you die you fall to ground, items show under you before you disappear.





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