Hello everyone!

Iron Zaytho has kindly shared with us his solo video for Olm. Check it out and be sure to thank him in game. Maybe toss him a like and a follow.


Below are some helpful tips as you prepare to face Olm. As always, feel free to DM me anywhere you have access to if you need assistance!



You can adjust the gear as necessary to what you have, you do not need to bring your own potions or food.



Olm will perform various attacks throughout the fight. These first three are the special attacks that happen only while olm's melee hand is alive. The 3 attacks will rotate in the same order.

Crystal Burst: Olm throws a crystal seedling under every player in the chamber. A few seconds later, the crystals burst and shove the player to a nearby tile if they are on top of them for heavy damage. The left hand will briefly show a crystal icon when using this attack.

Lightning: Shoots out lightning running north and/or south of the chamber. Getting hit by a bolt of lightning electrocutes the player, disabling their overhead prayers, dealing moderate damage, and binding them. The left hand will briefly show a lightning bolt when using this attack.

Swap: Olm will perform a teleport attack that deals damage the further the player is from the target. The left hand briefly shows a swirl when using this attack. If alone, Olm will pick a random tile anywhere in the chamber; if there are more players in the room, Olm will evenly distribute the amount of teleports. If there is an odd-numbered amount of people inside, then those people will not be subjected to the attack.

The next attacks are attacks that Olm will use throughout the entirety of the fight regardless of the status of his hands.

Standard attacks: Olm has two standard attacks: Magic and Ranged. The magic attacks are large green orbs, while the ranged attacks are smaller chunks of crystal. Both deal the same amount of damage. Prayer reduces the damage by roughly 75-80%.

Spheres: Olm randomly picks a sphere (red, green or purple) and sends it at the player. If not blocked, the player will be damaged approximately 50% of their current Hitpoints. If a protection prayer was used when the sphere was launched, it is disabled and the player's Prayer is reduced by 50%. To block the attack, pray accordingly before and as the sphere hits you:

Red (sphere of aggression): Protect from Melee

Green (sphere of accuracy and dexterity): Protect from Missiles

Purple (sphere of magical power): Protect from Magic

Acid Spray: Olm spits out several pools of acid around the chamber. Standing on top of an acid pool deals 3-6 damage per tick and inflicts poison starting at 2 damage.

Acid Drip: Olm covers a player in acid, causing them to generate acid pools under them. Standing still will deal damage and moving will generate more pools, though it is not much of a deal in small groups. The pools function the same way as the pools in the spray attack.

Falling Crystals: During phase transitions and the last phase, Olm causes chunks of crystal to fall from above. These crystals have a 3x3 AoE; getting directly hit (underneath the shadow) by them will deal 16-25 damage, while getting indirectly hit (one tile from centre) deals 10-16 damage. One crystal will always be aimed at a random player in the chamber. A shadow will indicate where the crystal will land.