Wilderness Changes


  • Mysterious emblems (t1-t5) have been changed over to the antique emblems (t1-t10) that OSRS now uses. These emblems give 50K-20M and 1K-100K blood money.
  • Targets can now be assigned with a level difference up to 10 from the previous 6.
  • Krystilia will no longer assign tasks to players with a combat level below 100.
  • At the end of a wild task, a carried emblem will upgrade as long as you carried that same emblem the entire task.
  • Opponent's emblems will now drop to you on death rather than just vanishing.
  • PK skulls now reflect the highest tier emblem you're carrying.
  • Bronze, silver and gold keys can now be dropped without the kill being your target.
  • Target kills will no longer give you any immunity in multi-combat areas.
  • Bloody key counts are now tracked on the competitive hiscores.
  • Risk brackets have been replaced with a function that acts more to limit raggers from attacking you as long as you're risking at least 1M.





In Other News


  • A few missing easy clue scroll items can now be obtained.
  • Beginner clue items can now be stored in the clue chest.
  • A double eye patch can now be created from a left and right eye patch.
  • Herbi can now be obtained by mixing potions.
  • Crystal crowns have been fixed.
  • Fixed fixing broken items through Perdu.
  • Fight Cave and Inferno times are tracked on the competitive hiscores if you started from wave 1.
  • Nightmare killcount tracking has been fixed.
  • Normal mode's prayer level setting restriction has been lifted.
  • A ::max command has been added for normal mode.
  • Barrows: 100% chance of unique when looting the normal chest (not sinister keys).